Eye v1.6

Make the pupil of an eye follow the mouse. The eye is following the mouse by moving inside a circular eye socket. We assume the eye is initially positioned at the center of the circle. Its position must be absolute or relative. (we're using top and left)

Image assets are shamelessly ripped off the Binding of Isaac



Details

Author
Antoine Goutenoir
Current version
v1.6
GitHub
Goutte/Eye
Downloads
16492
Category
Widgets
Tags
Report
GitHub Issues

Releases


Dependencies

  • _self_/_current_:
    • core/1.4.5:Class
    • core/1.4.5:Element
    • core/1.4.5:Array
    • core/1.4.5:Options
    • core/1.4.5:Events

How to use

HTML

html <div id="face"> <div id="left_eye" class="left_eye"></div> <div id="right_eye" class="right_eye"></div> </div>

CSS

``` css .face { position: relative; margin: 30px auto; width: 49px; height: 41px; background: url(https://github.com/Goutte/Eye/raw/master/Demo/assets/img/head.png) no-repeat; }

.left_eye { position: absolute; left: 11px; top: 13px; width: 3px; height: 3px; background: url(https://github.com/Goutte/Eye/raw/master/Demo/assets/img/leftPupil.png) no-repeat; }

.right_eye { position: absolute; left: 36px; top: 13px; width: 3px; height: 4px; background: url(https://github.com/Goutte/Eye/raw/master/Demo/assets/img/rightPupil.png) no-repeat; } ```

JAVASCRIPT

``` javascript var options = { socketRadius: 4, // radius of the circle in which the eye's pupil can move stickToSocket: false, // constraint the eye to the perimeter of the circle bindMouseMove: true, bindTouchMove: false, }

var leftEye = new Eye ('left_eye', options); var rightEye = new Eye ('right_eye', options); ```


Demo

http://jsfiddle.net/goutte/B2Nza


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