ImageDrawer 1.0
This plug-in draws in the image by using various animations. It is assumed to build it in the slide show and the image gallery, etc. and is developed.
ImageDrawer Project http://github.com/holyshared/ImageDrawer
Details
- Author
- Noritaka Horio
- Current version
- 1.0
- GitHub
- holyshared/ImageDrawer
- Downloads
- 177
- Category
- Media
- Tags
- Report
- GitHub Issues
Releases
Dependencies
-
core/1.2.4:
- Core/Core
- Core/Browser
- Native/Array
- Native/Function
- Native/Number
- Native/String
- Native/Hash
- Native/Event
- Class/Class
- Class/Class.Extras
- Element/Element
- Element/Element.Event
- Element/Element.Style
- Element/Element.Dimensions
- Utilities/Selecter
- Utilities/DomReady
- Fx/Fx
- Fx/Fx.Transitions
How to use
Please see the following about use.
ImageDrawer.Grid
Step.1 HTML
First of all, the canvas element is described. The content is as follows.
<canvas id="myCanvas"></canvas>
Step.2 Javascript
The following describe javascript. The canvas is specified with setCanvas(). And, the image where it draws with setImage() is specified.
Please use the read image.
var myImage = new Image();
myImage.src = "images/draw-image.jpg";
myImage.onload = function() {
var myCanvas = document.id("myCanvas");
var drawer = new ImageDrawer.Grid({
'height': 55,
'width': 65,
'transition': 'expo:in:out',
'onDrawStart': function() {
//image drawing start
log.set("html", "Start");
},
'onDrawComplete': function() {
//image drawing complete
log.set("html", "Complete");
}
});
drawer.setCanvas(myCanvas)
drawer.setImage(myImage);
//drawing a image
drawer.drawLeft();
}
or
var myImage = new Image();
myImage.src = "images/draw-image.jpg";
myImage.onload = function() {
var myCanvas = document.id("myCanvas");
var drawer = new ImageDrawer.Grid({
'canvas': myCanvas,
'source': myImage,
'height': 55,
'width': 65,
'transition': 'expo:in:out',
'onDrawStart': function() {
//image drawing start
log.set("html", "Start");
},
'onDrawComplete': function() {
//image drawing complete
log.set("html", "Complete");
}
});
//drawing a image
drawer.drawLeft();
}
Options
All options have default values assigned, hence are optional.
- canvas: (element) Canvas element where it draws.
- source: (element/string) Image where it draws.
- gridHeight: (int) Height of divided panel.
- gridWidth: (int) Width of divided panel.
- interval: (int) Interval when image is switched.
- transition: (string) Transition of animation. Default is expo:in:out.
- duration: (int) duration of animation.
- onDrawStart: When drawing begins, this event is generated.
- onDrawComplete: When drawing is completed, this event is generated.
ImageDrawer.Expand
Step.1 HTML
First of all, the canvas element is described. The content is as follows.
<canvas id="myCanvas"></canvas>
Step.2 Javascript
The following describe javascript. The canvas is specified with setCanvas(). And, the image where it draws with setImage() is specified.
Please use the read image.
var myImage = new Image();
myImage.src = "images/draw-image.jpg";
myImage.onload = function() {
var myCanvas = document.id("myCanvas");
var drawer = new ImageDrawer.Expand({
'width': 65,
'transition': 'expo:in:out',
'onDrawStart': function() {
//image drawing start
log.set("html", "Start");
},
'onDrawComplete': function() {
//image drawing complete
log.set("html", "Complete");
}
});
drawer.setCanvas(myCanvas)
drawer.setImage(myImage);
//drawing a image
drawer.drawLeft();
}
or
var myImage = new Image();
myImage.src = "images/draw-image.jpg";
myImage.onload = function() {
var myCanvas = document.id("myCanvas");
var drawer = new ImageDrawer.Expand({
'canvas': myCanvas,
'source': myImage,
'width': 65,
'transition': 'expo:in:out',
'onDrawStart': function() {
//image drawing start
log.set("html", "Start");
},
'onDrawComplete': function() {
//image drawing complete
log.set("html", "Complete");
}
});
//drawing a image
drawer.drawLeft();
}
Options
All options have default values assigned, hence are optional.
- canvas: (element) Canvas element where it draws.
- source: (element/string) Image where it draws.
- slideWidth: (int) Width of slide.
- transition: (string) Transition of animation. Default is expo:in.
- interval: (int) Interval when image is switched.
- duration: (int) duration of animation.
- onDrawStart: When drawing begins, this event is generated.
- onDrawComplete: When drawing is completed, this event is generated.
License
The MIT License http://www.opensource.org/licenses/mit-license.php