Color.More 0.2
Details
- Author
- Tor Viktorsson
- Current version
- 0.2
- GitHub
- robotacon/Color.More
- Downloads
- 380
- Category
- Native
- Tags
- Report
- GitHub Issues
Releases
Dependencies
-
_self_/_current_:
- Core/Array
- Core/String
- Core/Number
- Core/Hash
- Core/Function
- MooTools.More
- Color
How to use
Use in the following manner:
var darkerColor = myColor.multiply(color[, color2[, color3[, ...]); var lighterColor = myColor.screen(color[, color2[, color3[, ...]); var contrastColor = myColor.overlay(color[, color2[, color3[, ...]); var dullerColor = myColor.dim(color, percentage); var lightColor = myColor.light(color, percentage, reflex); var brighterColor = myColor.shine(color, percentage, reflex);
Both percentage and reflex values should be a value between 0 and 1.
var normalColor = $NORMAL(x,y,size);
Coordinates x and y needs to range from 0 to size-1 if the area defined by size is to map the sphere perfectly. It's wise to use an uneven size because then the center coordinate will return a flat color ie a vector pointing straight at the viewer.
var flatColor = $NORMAL(6,6,15); // rgb(127, 127, 255) flat in the center of the sphere var tiltedUpperLeftColor = $NORMAL(4,4,15); // rgb(75, 75, 232) slightly tilted surface var tiltedLowerLeftColor = $NORMAL(3,13,15); // rgb(229, 58, 162) steep tilt on edge of the sphere
Discuss
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Found a bug in this plugin? Please report it this repository's Github Issues.
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