Articles in the ‘Features’ Category

MooTools Foundations: Natives and Elements

Written By Tom Occhino, on Wednesday, October 31st 2007, 8:00am

We haven’t had this blog for very long, and talking to many users recently, I became aware of the fact that many people just don’t understand how powerful MooTools actually is. The purpose of this series of articles is to shed a little light on some of the functionality provided by MooTools that many users might be missing. I think maybe it’s time we got everyone caught up to speed. First topic… Natives and Elements!

(more…)

What’s New in 1.2: The Best Fx, Now Even Better

Written By Tom Occhino, on Tuesday, October 23rd 2007, 7:32pm

MooTools has always been known for having some of the most fluid and impressive effects around. In 1.2 we’ve introduced some exciting new enhancements that make them even more efficient, powerful, flexible, and easy to use. Here are the changes made to the Fx Classes to take note of…

(more…)

What’s New in 1.2: Behaviour Driven Development

Written By Michelle Steigerwalt, on Saturday, October 20th 2007, 9:18am

You know we’ve been telling you that MooTools is reliable, but how can you can be sure that it will work for your project without just taking our word for it?

Check the Spec folder out from the repository and its self-contained testing suite will prove it. Show your boss, show your coworkers, and let them know that MooTools is professional grade.

(more…)

What’s New in 1.2: The Hash

Written By Tom Occhino, on Monday, October 8th 2007, 2:22am

In recent development of MooTools, we’ve incorporated into the core a plugin that was once pushed under the table and neglected. The Hash is a powerful new way to extend objects just like you’ve always wanted…

(more…)